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Shaders for the Web
Learn how to take your shaders to the next dimension... the z-direction with the first of our 3d projects. In this site we'll use Three.js to make a metal jellyfish with fully-custom lighting and movements.
Chapter resources
Chapter URL
Lesson 01
Lesson 02
Lesson 03
Lesson 04
Lesson 05
Lesson 06
Lesson 07
Lesson 08
Lesson 09
Lesson 10
Lesson 11
Lesson 12
Lesson 13
Lesson 14
Lesson 15
Lesson 16
Lesson 17
Lesson 18
Lesson 19
Lesson 20
Lesson 21
A place for you to post notes about anything on this page. Only you can view your notes.
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Next: Chapter 09
Cryptoquartz
Back: Chapter 07
The Art of Posing
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