We have created a range of extra projects to take your learnings even further. Each video is self-contained and around 20-40 minutes in length. Keep in mind that it's worth completing the course before watching these videos as they contain assumptions based on skills taught within the course itself!
In this project, we talk how about how to add a long exposure style effect to our source images.
The material we've used throughout the course is the Phong shader but what about other materials? In this project, we talk how about to make reflective materials with an environment light.
We've generally been using a single shape to draw our outcomes but what if we want to use a variety within the same render? In this project, we'll talk about how to use multiple geometries together while still letting it be cohesive.
In another SuperHi course, we talk how about how to create a web animation that uses multiple rotating squares, but how would we do this within TouchDesigner? This project covers how we think about creative coding in a TouchDesigner setting.
In this project, we take a webcam texture and alter it so that we draw a cartoonish style outline by detecting the edges, working out the orientation of those edges, and then drawing pen strokes along them.
Sometimes we want to make our brushes do their own thing and a particle system doesn't achieve exactly what we want. In this project, we create multiple brushes that run on their own physics engine by moving in a random direction to create their own paint trails.
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