The growing responsible technology movement is creating tools, frameworks and principles that can help everyone build fairer digital services for people, society, and planet.
This learning experience is designed to help designers, developers and other makers integrate these ideas in their own process.
Over six beginner-friendly chapters, we'll explore dozens of practical tools that you can use in your own work.
This course explores the world of responsible technology. It’s a term that I’ll be using in a broad and inclusive sense, encompassing work in related fields such as ‘Design Justice’, ‘Trust and Safety’, and ‘AI Ethics’.
In this introductory video, I will cover three things:
When we’re thinking about the potential harms of technology, it’s easy to get caught up in highly speculative ethical conversations. How will we avoid boredom when biotechnology allows us all to live longer? Will AI usher in an age of automation that necessitates a Universal Basic Income? What dilemmas will we face when people have access to brain-computer interfaces?
In this video, I will cover:
These resources were shared during the video lesson.
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Practitioners looking to bring responsible technology to their work often face a challenge: how can we persuade our colleagues, boss or client to prioritise responsibility? I believe that most people building technology want to do the right thing. However, it can be difficult to see how topics like ethics and responsibility fit into our existing processes. As fascinating as this work might be, it can feel like a distraction from the fast-paced work of designing and shipping software.
In this video, we’ll explore:
These resources were shared during the video lesson.
These tools can help you apply this lesson in real-world projects.
The Design Justice Principles outline a way of designing that considers equity, diversity, inclusion and social justice. It takes inspiration from sociological paradigms like the Matrix of Domination (Patricia Hill Collins). Practitioners of Design Justice adopt a community-led approach and focus on the ways in which design can reinforce or challenge all forms of structural inequality.
In this video, we’ll cover:
These resources were shared during the video lesson.
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Data lies at the heart of almost all of our digital experiences. It's also a key area where things can start to go wrong. Data about people can cause harm in many ways, with outcomes ranging from biased machine-learning algorithms to breaches of privacy.
In this video, we're going to cover:
These resources were shared during the video lesson.
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Patterns are general and reusable solutions to commonly occurring problems. We use patterns all the time when we make technology. For example when we implement solutions found in a design system or a software library.
In this video, we'll be covering three topics:
These resources were shared during the video lesson.
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Privacy is a hugely important topic in the world of Responsible Technology because it lies at the heart of so many digital harms. In this chapter, I’ll share some models that we help you navigate the complex world of privacy.
In this video, we're going to cover three topics:
These resources were shared during the video lesson.
‘The Privacy Paradox’ refers to the observation that many people say that they value their privacy highly, yet in behavior they give away data with very little resistance (or fail use measures to protect their privacy).
John works in Responsible Technology, Data Education and Learning Experience Design. He loves empowering people to explore the relationship between technology and human values.