Are you interested in learning how user interface can improve the user experience? Our user interface design course teaches students how to bring wireframes to life by considering visual and design principles for the web, pattern-level thinking, Figma styles, components and complex components, and the importance of file hygiene.
You'll learn how to think like a UI designer and confidently build design systems that scale.
What you’ll learn
What the user interface is, when it was invented and why it's important
How to optimize your use of web design tools like Figma to create styles, components, complex components, and layouts
How to spot and analyze pattern-level thinking and design systems in everyday web
How to reduce design debt in your own designs by engaging in best practices for naming and organizing layers, frames and files
How to bring wireframes to life to create an interesting, thoughtful, and unique – yet familiar – interface.
How to continue to prioritize the user experience in user interface design
Requirements
A computer with Mac OS X 10.15 or above, Windows 10 or above, or a recent Linux version installed and a broadband internet connection. That’s it!
Target Audience
Anyone who wants to better understand how to incorporate creative design in the digital space while balancing systems thinking and learn how UX and UI can work in tandem to create a successful product.
You don’t need to have any experience with UI prior to taking this course or any coding knowledge. However, students are advised to have a basic understanding of Figma and UX.
Most of our students work in the creative and tech industries, but you can work in any industry to join the course.
Welcome to Intro to UI! In our first chapter, we’ll briefly cover the history of UI and UI design, as well as understanding UI’s relationship to other aspects of digital design. We’ll begin tackling some exercises, projects and homework in Figma, learning important tools, tricks, best practices, and the importance of patterns and styles in designing a successful UI.
In the second part of the project, students will incorporate reusable design elements, also known as components, into their designs. Using their knowledge of design styles, students will create and componentize design elements that will be used across several touch points on the site.
In our third and final part of the project, students will take their components to the next level with the introduction of variants, also known as component groups with properties and values, as well as responsive design. Students will see how organizational work in Chapter 1 & 2 come full circle to design out previous screens in tablet, further scaling their design system.
Paras (she/her) is a digital product designer, continually working to bridge the gap between products and ideas through colors, shapes and space. Prior to teaching, Par freelanced for small yet mighty Brooklyn brands such as Buffy, Cadence, Dripkit, The Recount, Rosemilk Ceramics, WriteyDrawey and more. Outside of SuperHi and weather-permitting, you can find her laying on a patch of grass with her sweet dog, Virginia Woof.