In our ultimate capstone project, we'll seamlessly integrate the diverse techniques we have learned over the course of this artistic journey. Our artwork will be composed of an impressive amount of miniature pen strokes that together form an abstract piece, based on an existing source texture. Are you ready to crown all of your hard work?
It's our final chapter! Sometimes they say... hey Rik, you're spoiling all the paintwork. Let's explore what we can do within this project.
Despite this looking like a 2D project, we're actually using 3D shapes and instancing to represent the pen strokes.
Let's convert our instancing system into a CHOP system so that we can start to add more information into it.
Not all pens will have the same size, so let's add in a brush size to each pen with some noise to control the scale of it.
We want our pens to drift and move to represent a pen drawing stroke that looks more natural. To do this, we can add a particle system in.
As our particles shift around, the color is being constantly calculated to its new position, so we need to somehow keep it's starting position to retain its color.
We like trails! Here we're adding in another feedback loop with a Composite Top to place the current render over the top of all the previous ones!
This project has a ton of variations in it and can be altered in a million different ways. Let's explore a few.
What happens if we change the shape of our pen from a sphere to a box sphere?
Currently our pens pop in and out of existence as they live and die, but what if we want to fade them in and out? We can do this with a new channel with a Ramp TOP to control it!
From the bottom of our hearts, we hope you enjoyed the Generative Art course and we'd love to see all the art you make using your new skills!
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