Adding a double displacement effect
Transcript
00:00
- So what happens if I want to displace my displacement? For instance, I've already got my image here. What happens if I wanna add some more layering to this, some even more displacement to it? Well, all I need to do is kind of similar to what we have from here. So I've taken my image and my output goes into this displacement input. My displacement has an output as well. So, what about if we just have another displacement? So let's try it.
00:26
So over here, we're gonna add in another displacement. So I'm gonna press tab and I'm gonna type in, displace, and to get another displacement. And again, this takes two inputs. So the first one is gonna be my output for the displacement one. And now I'm gonna add in another noise. So I'm gonna have two noises kind of running here. The first one is for this first displacement and a second one for a second displacement, a double displacement, double denim style.
00:58
So we're gonna go and press tab again and we're gonna find our noise or just click on noise or type it in, press enter. And we're gonna have a different noise here. I'm gonna pass this noise in from my output here into my second one here. And I'm gonna turn off my displace, my display flag here. My display flag is gonna show this one. I actually wanna show my second displacement which is way too strong right now. So it's going through two effects here and you notice it's kind of a bit too much.
01:31
So let's tone down that displacement on displaced two. At the moment, that displaced way is currently way too big. It's at one, I'm gonna make this something like 0.1 and 0.1 again. So you'll notice now that we have two different displacement ways. We've got one which is kind of doing this original one and then we're taking that and then actually displacing it yet again. But this displacement in this noise doesn't feel very natural.
01:58
You can see these kind of lines starting to appear, these diagonal lines. So the first thing I'm gonna do is actually go to my common tab and make my noise the right kind of ratio. So on common, I'm gonna go and change my resolution to something like 900 by 12,00 just to kind of fit the right size of the image. And we kind of make this look fairly okay, not the best, but it looks okay. We can keep it as is and go, that was good, let's move on. But we actually make this a little bit better.
02:27
So next one we're gonna do is in noise. We're gonna turn monochrome off 'cause we want this to be working in two different directions. And you'll notice this kind of gives it almost like a Picasso kind of feel, like very kind of distorted. We are distorting our distortion basically. So what do we want to do next? Now the kind of final output that we're gonna do is actually taking this kind of like bigger kind of noise effect here and not going larger, but actually going smaller.
02:57
So on my noise two over here, I'm actually gonna make this period quite small. So I'm gonna dial this down, all the way down to something like 0.5. There we go. Now this gives us this kind of nice, almost like mirror effect again, sorry, frosty glass effect again. But again, this might be too much. Like this one looks fine, but this displacement could feel like it's too much after this.
03:25
So maybe let's kind of make that displace weight a little bit smaller as well. So on displace two, we're gonna go back and select it in our parameters. This displacement weight is, again, a little bit too strong. So maybe let's dial that down a little bit as well. So rather than 0.1, maybe do something like 0.05. Let's try in both directions. Again, maybe too much, maybe 0.01. And we get this kind of effect. So this gives us a little bit more texture to that original image.
03:58
So just to show you the difference, I'll select both of them. And we can see here, if I make this a little bit bigger, we've got displace one on this left hand side here and displace two on the right hand side here. This one feels a bit more painfully in my opinion. So we've got this kind of effect where we've got two different images. We've got our displacement displaced twice, but we're using two very different types of displacement to get something that looks a little bit more paintly.
04:27
Now this is a kind of like texture that I can kind of work with, but maybe what we wanna do on this noise is, again, animate it. It's still static in the moment, so let's make it a little bit shorter. There we go, give ourselves a little bit more room. And what we can do on noise two is animate this in the same way as we did with noise one. So on transform, this is on noise two, make sure it's selected.
04:52
We're gonna go to translate, we're gonna open it up. We're gonna do this in the Z direction, the TZ, the third one here, and we're gonna use the same thing as before. Apps, capital T, time, dot seconds. Now let's just try it like that, it probably will be too much, it's a little bit too much, but you can see this kind of like tinier noise pattern now kind of appearing. So let's dial it down again. So we're gonna multiply it by doing asterisks, something like 0.1, 0.1.
05:26
And there we go. Both these noises are now being animated, but both of the displacement are working very differently. So we get something that's a little bit more textured than what we have originally. Now what we're gonna do now is just save it and I could be like, cool, this all looks good. But what we wanna show next is something that's a little bit more fluid. At the moment, this kind of just stays in effect. It almost never really changes.
05:51
If I leave this running for a long time, nothing will really actually change, it'll kind of stay as is. So how do we go about making something that's a little bit more fluid and feels even more natural than what we have here?